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  1. Announcements and Information

    1. Official DP9 Announcements

      Announcements from the Pod.

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    2. Heavy Gear Blitz Kickstarter

      Information about Dream Pod 9's new Heavy Gear Blitz! War for Terra Nova - Core Starter Box - Kickstarter. Discussion, questions and feedback.

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    3. Jovian Chronicles Kickstarter

      Information about Dream Pod 9's new Heavy Gear Blitz! War for Terra Nova - Core Starter Box - Kickstarter. Discussion, questions and feedback.

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    4. Conventions and Demos

      Open for all to post information on upcoming Conventions and Demos.

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  2. Current Game Editions and Resources

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    2. 559
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  3. Older Game Editions and Resources

    1. The setting of Heavy Gear

      Heavy Gear Setting Discussions

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    2. 88,229
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    3. Badlands Rally

      Section for discussion of everything Heavy Gear Badlands Rally related.

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    4. Heavy Gear Arena

      Discuss the Heavy Gear Arena rules here.

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    5. Jovian Chronicles

      Jovian Chronicles Discussions

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    6. Tribe 8

      Tribe 8 RPG Discussions
      May Contain Mature Subject Matter

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    7. Core Command

      Core Command RPG Discussions

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    8. Silhouette Rules Discussion

      Discuss the Silhouette System in reference to RPG's, particularly Heavy Gear 4th. House rules, official clarifications and general rule discussions.

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    9. Gear Krieg

      Gear Krieg and BF:EVO WaW GK Discussions

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  4. Other DP9 discussions

    1. La Légion Étrangère, Dream Pod 9 en français

      Une section pour discuter de Heavy Gear Blitz et des autres jeux de DP9 en français. Heavy Gear Blitz and general DP9 discussions en français for our Francophone players.

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    2. Introductions and Player Finder

      Post here to Introduce yourself or to find people in your area.

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    3. Older Miniatures Rules

      Discuss older Miniature Rules including Lightning strike, 1rst to 3rd edition Heavy Gear, Jovian Chronicles tactical and Lightning Strike.

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    4. Aurora and other words from the Pod

      An area for discussing Aurora Magazine, planned Aurora articles, collaborations, DP9 developer journals, etc.

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    5. Other Genres and systems

      Discuss other settings or genres that you are playing with the SilCORE or older Silhouette systems. Please note that while discussing playing a setting or converting items from other settings is allowed, wholesale conversions of systems are not.

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  5. Miscellaneous Forums

    1. Miniatures Painting, Conversions and Terrain

      Show off and discuss your latest paint jobs, conversions and/or terrain miniature modeling ideas

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    2. Pod Game Resource Discussion

      A place for discussing and posting resources for Silhouette gamers, including inspirations such as movies and books. Remember to abide by copyright laws when posting.

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    3. Fan art and Fan Fiction

      Drawings, fiction, backgrounds, 3d computer art, art discussions, etc.

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    4. Play By Post

      a Forum for Play by Post forum games. Note there are special rules for this forum section. There is a possibility of mature content and depictions of odd situations.

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    5. Forum Related Discussion

      This forum is for forum announcements and discussing technical problems such as login difficulties and similar. If you have trouble logging in, e-mail the webmaster.

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  • Topics

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    • good to see more of these beasts painted!   you may be better if not using flash, though. Try with some lightning setup (I think incandescent is better for the colors) or using daylight.
    • It looks good! As of tips to improve, you may try cleaning some of the wash you are using in the open and raised areas. It seems to me you are applying the wash all over the miniature and that is OK as the minis are not that big and it is faster, but you will get cleaner shadows if, after applying the wash you clean some of it, you may guide it to create shadows and degradation too. And you may try painting some red, white or yellow (maybe other colors, but just one or two other color at a time) in some of the details to make them more lively (even if it is not really how military hardware is painted in the real world). For example, you used red for the shoulder and rockets, use the same red in some of the other side to make it more balanced, like in the right leg (the knee or foot maybe) and some details in white, green or yellow as those are vivid colors that go well with red, maybe in the right arm.
    • Finally get to share some of my work with the community love to get some feed back 
    • The concept with beams is that hitting on target is not hard at long range but maintaining focus on a single spot to vapourise armor and hit structure underneath is much harder the further away a target is. Beams are also supposed to have accuracy at short range due to the ability to sweep a beam over a target.   The advantage of a Mass Driver/Railgun etc is a single impact that does huge damage at one location. -Dave    
    •  Just showing some of my work and looking for feed back or tips to improve