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What would you like to see next? What area of GK would you lke to see...?

#1 User is offline   Alain Icon

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Posted 26 October 2004 - 07:57 PM

Hello!

I love GK but I wonder what area of GK would you like to see developed?

Personaly, I would like to see a suplement of Fleet Krieg or something that explore the naval battle of the GK universe. Also, I think the Africa Theater book was great and I also would like to see other theater book for GK; specialy the eastern front.

Now, What would YOU like to see?

Alain
"Governments don't make mistakes; they encounter delays and setbacks!

Alain
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#2 User is offline   Lesack Icon

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Posted 27 October 2004 - 08:38 AM

A Pacific theatre book would be good too. Ideally covering China, Burma, etc, as well, rather than focusing on US actions as most books are wont to do.

A pre-war book would be good too, with some fodder for pulp adventuring.
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#3 User is offline   TickTockMan Icon

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Posted 27 October 2004 - 04:00 PM

I am fascinated by crime, and I think a supplement on the international underworld would be fascinating. Not only is rife with pulp villains to combat, but unknown and renegade superscience could be included, maybe with a focus on the "chemistry" end of superscience. Maybe some details on a pulp Interpol would work too.

Just a thought!

-TickTockMan
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#4 User is offline   Jude Icon

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Posted 27 October 2004 - 08:03 PM

I'd love to see a Pacific Theater book with some rules for naval combat.

But I must admit I'd like to see more roleplaying material rather than so many tactical scenarios.
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#5 User is offline   Borrowed Thyme Icon

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Posted 27 October 2004 - 08:56 PM

Yeah, I like the Eastern Front idea.
I wouldn't mind some kind of suppliment on the various Axis spies, and campaigns of espionage, ie. operations in switzerland, or mexico etc.
"It's going to bite me, isn't it?"
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#6 User is offline   praetorius3 Icon

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Posted 27 October 2004 - 10:19 PM

A navy sourcebook/rules set. PT Boats/S Boote, U-boats, Underwater Chariots, Commando Raids etc.

A Lost Worlds, Secret Bases and Underground Empire book for those exotic locales like Antarctica, Africa etc.
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#7 User is offline   ranoncles Icon

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Posted 02 November 2004 - 03:28 AM

A tactical miniature book would be nice. You know, one in line with the new silcore rpg rules....

Alternatively, the Lost Worlds, Secret Bases and Underground Empire book for those exotic locales like Antarctica, Africa etc. sounds great.

Some naval rules would also come in handy in my campaign.

What I would really like is a book of Lairs with examples of Laboratories, factories, etc. to use in my rpg campaign. Something like the Secret bases mentioned earlier but not necessarily in exotic locales. There will be significantly more headquarters and important research facilities located in Western Europe and the USA than in secret vulcanic islands in the Pacific...
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#8 User is offline   npilon Icon

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Posted 02 November 2004 - 10:22 AM

Stats for GK units (not sure exactly how many yet, but I'd think anything that's common or has a mini) will be included in the SilMin rulebook.
-Nick Pilon

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#9 User is offline   The Dark Icon

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Posted 03 November 2004 - 08:23 PM

I asked about the possibility of a "Sea Krieg" (for lack of a better term) a while back, and was told it wasn't planned. I'd still like to see it, especially since there's so much data out there for ships (I've managed to get the armor layout for every battleship in WWII, including the minor navies, along with gun information on most battleships). It would also add carrier aviation, and I'd like to see what those wacky Germans could come up with after competing the Graf Zeppelin and Peter Strasser or Deutschland (depending on which name ended up actually being used).

Given that we already have torpedoes (in Luft Krieg), it would make sense to have something to use them on ;) . Plus, I'd love to see people trying to run the Battle of Midway or the Great Marianas Turkey Shoot. Just trying to think about how to stat those is making my head hurt :D .
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Current wishlist: DP9-502, DP9-503, DP9-505, DP9-510, DP9-511, DP9-515
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#10 User is offline   Attila of Terra Icon

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Posted 15 November 2004 - 01:04 PM

Well, we've already seen the GK Modern 'gears'. It would be fun to connect GK and GK Modern with an 'alternate history' chronology. My first thought would be to do "Decade Books".

The 1950s would introduce the space race, the Cold War, and the electronic computator, and would profile combat in Korea, the Suez, etc....

The 1960s would put a man on the moon,

The 70s would introduce things like undersea colonies (in response to the Arab Oil Embargo),

The 80s would build toward the fall of the wall (or not...),

etc, etc, etc.

Get the idea?

The series would wrap up with an environment in which we see the Abrams or T80 walker tanks.

You probably wouldn't be able to or want to produce mini's for each of the decades, but it would really help set the stage for any post-war RPG play that a GM might contemplate.

Thoughts?

Paul
Paul Nemeth
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#11 User is offline   jarred Icon

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Posted 15 November 2004 - 01:17 PM

pre and post war rpg material
that's what i want
rpg material and lots of it
the decades book is a good idea a timeline book with lots of story hooks detailing the alternate history of earth
i'd like to see it written in the same style as the 1st ed tactical book had been started
written like a history class lecture on mars
i really liked that hook
hindsight is twenty twenty
a book with a timeline that runs right up to 2035 written by professor donald g cameron of olympica university mars and his collegues (i just used the name in the book as an example i wouldn't want only one perspective of history even if it's a fiction)
yes that's exactly what i'd like to see
take care
don't get shot
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#12 User is offline   praetorius3 Icon

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Posted 16 November 2004 - 06:43 AM

Post-war alternate history would be great-a alternate advanced space race based on Colliers' Man in Space series with the Bonestell/von Braun/Ley designs.
A 'fifties Cold/Hot alternate WWIII with those monster JSVII, M103, Conqueror tanks. Elvis as a tank commander...
Alternate jets-F86 Goblin parasite fighters, for instance. A B-36 all tricked out or a Bear Tu95 would be awesome!
Skipjack SSN's converted to starships using captured alien technology(this always sticks in my mind for some reason)
'50's monster flicks...Gojirakrieg!
Post-war campaign where the Imperial Japanese and ###### Germany won WWII-global resistance fighting and/or the two victors attack each other a la 'Tomorrow the World' XTR boardgame.
A Hollow Earth campaign-check the net on this, it's a really whacked out theory! Fits the '30's.
For a Seekrieg/navwar campaign, it might be better to link a book with Avalanches' naval boardgame series-handles strategic moves and planning real well-they also do roleplaying supplements-they could go for it.
just som thoughts..
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#13 User is offline   Nero's Boot Icon

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Posted 19 November 2004 - 06:08 AM

I'd love to see a superscience sourcebook, detailing gadgets, weaponry, etc., etc., etc.

--I'd also love to see a big book of setting info, especially on various fronts of the war NB
Comalla-come-come,
The battle's now begun,
And all the foes of men and rose
Rise with the setting sun.
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#14 User is offline   Borrowed Thyme Icon

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Posted 20 November 2004 - 08:08 PM

Nero said:

I'd love to see a superscience sourcebook, detailing gadgets, weaponry, etc., etc., etc.

wasn't that in the superscience sourcebook?
"It's going to bite me, isn't it?"
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#15 User is offline   jarred Icon

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Posted 20 November 2004 - 09:13 PM

yeah the superscience book is really good
mine is first edition though so it may need to be redone
for silcore
but i've no more handy book
other than into the badlands :D
take care
don't get shot
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#16 User is offline   JaydeRyu Icon

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Posted 21 November 2004 - 08:49 PM

I would like to see the RPG on my shelf.
Sorry just had to say that.

I would like to see a realy solid culture book to catch the flavour of the era. Cabera, Cabbana's, Clubs, USO's, current thought of what people think of there world. Information on the stero type characters. But honestly I don't have the game, some of it might already be covered. But as a general rule of thumb culture is over looked. I guess that's why I realy like Life on Terra Nova first eddition.
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#17 User is offline   Borrowed Thyme Icon

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Posted 25 November 2004 - 08:07 PM

Hmm, yeah, I reckon the culture thing could do with perhaps a chapter or so in the GK book devoted to it.
"It's going to bite me, isn't it?"
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#18 User is offline   Autochton Icon

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Posted 28 November 2004 - 04:38 AM

I did a lot of work on 'Fleet Krieg', an unofficial expansion into sea warfare for Gear Krieg. It involved lasers, tesla guns, torpedos and rocketry (both guided and unguided), as well as rules for ship maneuvers and things like flooding and capsizing. It fell by the wayside when SilMin was announced, and I suspect SilMin's Fleet Scale will be somewhat easier to adapt to sea warfare, GK style.

Still, it was an interesting project. It's still lying around on the Yahoo Group somewheres, I think.
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#19 User is offline   diego4112 Icon

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Posted 29 November 2004 - 02:25 PM

Hey there!
GK RPG is a huge success down here in Chile (South America). We´re going through a D-Day campaign, but everyone I´ve asked about it, has stated taht they´d love to se something on more "esoterical" stuff, specially eastern Europe stuff.
Best regards from down under...
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